Players can pick fruit, grow trees, garden, hunt for fossils and fish, catch bugs, do favors for the villagers, or decorate their homes. Gameplay within each village is open-ended, allowing players to engage in a variety of activities that suit their playstyle. Each town is randomly generated, ensuring that no two players' experiences are identical. Just as in Doubutsu no Mori, players assume the role of a human setting out for a life of their own in a town of anthropomorphic animals. Due to the successful localization effort, the game was translated back into Japanese and released in Japan as Doubutsu no Mori e+, which features the western-oriented changes as well as additional content not present in any of the previous versions.Īnimal Crossing has been included in many year-end 'best of' lists, featured in several all-time top video game countdowns, and has since received multiple awards and nominations. The game became a Player's Choice title about a year after its North American release. This version of the game was also later released in Australia in 2003, and across Europe in 2004.Īnimal Crossing was a commercial and critical success, selling more than 2 million copies worldwide and garnering strong reviews from gaming media. Certain events were also changed to have broader appeal in western regions. Additional content was implemented, such as entirely new holidays, items, and characters. Their efforts resulted in a substantial increase of in-game text compared to Doubutsu no Mori, and the change of many distinctly-Japanese cultural elements to make them more recognizable to a western audience. To prepare the game for release, Nintendo of America embarked on an extensive localization, headed by Nate Bihldorff and Rich Amtower.
The game was released in North America in 2002.
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The game's newly added content includes a tropical island where players can help a local islander furnish their house, a museum for donating collectibles, a tailor where players can create custom designs, and compatibility with the Nintendo e-Reader through a series of cards released specifically for the game. Animal Crossing adds new content and utilizes the Nintendo GameCube's internal clock to keep track of the in-game date and time. Doubutsu no Mori+ retailed for 7,140 yen and sold 92,568 copies during its first week of sale.
Known in Japan as Doubutsu no Mori+, it was released there on Decemas an expanded port of the Nintendo 64 game Doubutsu no Mori, which had been released just eight months prior. Animal Crossing is a simulation game for the Nintendo GameCube and the first game in the Animal Crossing series to be localized for Western audiences.